game terms
Each entry is translated from the recorded effect text. Mechanics that still need in-game confirmation stay separate from verified matchup data.
Duel Field
Duel field effect: Fighting and Steel damage +20%.
Halo Mark
Explodes when hit by Dark damage; each stack restores 5% max HP to all Lumi on the holder's side.
Rainbow Field
Fairy and Psychic damage +20%.
Poison Pool
Trap: applies 1 Poison stack when a Lumi enters.
Moonwheel Mark
Explodes when hit by Light damage; each stack deals 5% max HP damage to all opposing Lumi.
Thorns
Trap: entering Lumi takes 10% of its maximum HP as damage.
Weight
Weight value used by applicable effects.
Light Mark
When the holder is knocked out or gains Shadow Mark, restore 20% max HP to all Lumi on the opposing field, then remove this mark.
Shadow Mark
Exclusive effect. Its detailed interaction is still being verified.
Training
Up to 3 levels: lifesteal, armor penetration, then critical chance bonuses.
Slime Power
Element-specific bonus effect for Fire, Water, Grass, Electric, Ground, Ice, Light, and Dark.
Verdant Field
Grass and Water damage +20%.
Thunder Field
Electric and Light damage +20%.
Moisture
Each stack reduces the next skill's energy cost by 1; resets after using a skill. Up to 5 stacks.
Haste
Each stack grants 10% attack speed. Up to 5 stacks.
Harsh Sun
Weather effect: Fire and Grass damage +20%.
Rain
Weather effect: Water and Electric damage +20%.
Gale
Weather effect: Flying and Dragon damage +20%.
Heavy Snow
Weather effect: Ice and Ground damage +20%.
Burn
When taking a basic attack, each stack deals 1.5% max HP damage. Up to 5 stacks.
Parasite
When taking a basic attack, each stack restores 1% max HP to the attacker. Up to 5 stacks.
Paralysis
Each stack reduces attack speed by 10%. Up to 5 stacks.
Poison
When using a basic attack, each stack deals 1.5% max HP damage. Up to 5 stacks.
Dreambound
The affected Lumi cannot be switched out manually.
Frostbite
Each stack increases incoming skill attack power by 15. Up to 5 stacks.
Empowerment
Activated after a Lumi is affected by a Light Spirit skill; removed after using an empowered skill.
Critical Hit
Critical damage increases by 50% and ignores part of the target's defense.
Pierce
The attack also damages Lumi waiting off the field.
Light Energy
Skill energy spent converts into Light Energy; 30 Light Energy can cast one Light Spirit skill.
Attack Level
Each buff level raises Attack; each debuff level lowers it. Resets on leaving the field.
Defense Level
Each buff level raises Defense; each debuff level lowers it. Resets on leaving the field.
How to read terms
Terms may describe a status, field, weather condition, trap, or another battle effect. This is a reference rather than an assumed complete ruleset; check related skills and the current game version before a time-sensitive decision.